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Heroes of the storm matchmaking broken
Heroes of the storm matchmaking broken









heroes of the storm matchmaking broken

  • However, for a hero like Kerrigan, the difference in raw stats like damage and experience between a high skill and average skill player isn’t quite as dramatic.
  • heroes of the storm matchmaking broken

    Illidan has a fairly high skill ceiling, though, so we expect there to be a sizeable difference in all of those stats between a highly-skilled Illidan and an average one. A good Illidan does a fair amount of damage, soaks a lot of experience, doesn’t die very often, and captures a lot of Mercenary camps.

  • When looking at a Hero like Illidan, it’s pretty straight forward.
  • What differentiates a highly skilled player on a given Hero isn’t always obvious, though. By looking at these stats across the entire player base, the system can see which stats are most important for effective play and create a data-driven model of what the most highly-skilled players are doing in any given situation. Our goal with this system is not to define a specific playstyle for each hero, since we are never manually setting which stats are considered important, but rather to let our machine-learning driven system define importance and weighting for stats based on millions of games of data. The system will apply context to these stats by looking at the Hero you’re playing, the Battleground you’re on, the game mode, and what region you’re playing in so it can make fair comparisons against other similarly skilled players under the same conditions. Once we introduce performance-based matchmaking in the near future, our system will look at how well the individuals in a match are performing and use this to aid in calculating their MMR adjustments for the match. Let’s take a look at how we’re planning to make matchmaking more accurate and better able to recognize individual skill in a team-based game: With performance-based matchmaking, we’re looking to change that.

    heroes of the storm matchmaking broken

    However, unless the difference is significant, it can take a significant number of games before the difference in wins vs losses adjusts the player’s MMR enough to match their true skill level. The system works since, all things being equal, a player will win more games than they lose over the long run if their skill is higher than other players at the same rank. However, the team-focused nature of Heroes presents challenges when using this system to determine an individual player’s matchmaking rating, since any single player is only 1 part of the 5-man team that won or lost the match. The opposite applies to enemy teams that have a lower MMR. If the enemy team has a higher MMR than your team, you’ll gain more points for defeating them and lose less if they win. In addition to that basic rule, your MMR will go up more, or less, based on the comparative skill of both yours and the opposite team. When you win a game, your MMR goes up, while the opposite is true for when you lose. In our current system, an individual player’s Matchmaking Rating (MMR) is primarily determined by the amount of games that player wins versus how many the player loses.

    heroes of the storm matchmaking broken

    We’ve broken down some details of the new system below, along with a short FAQ. With this change, your matchmaking rating (MMR) adjustments will be influenced based on your individual performance in the match instead of being purely based on whether you won or lost. As mentioned in the BlizzCon 2017 opening ceremony, and during our “What’s Next” panel, we will soon be introducing performance-based matchmaking to Heroes of the Storm.











    Heroes of the storm matchmaking broken